New Track & Cosmetic Menu Improvements
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This update brings a completely new customization menu as I prep for adding more cosmetics before release. You can now equip different tires and tow hook charms for both cars, and the menus are more readable, better navigable, and way cooler. Here are some example screenshots. The bad news is that your existing customization choices have been lost, but the good news is that you get to choose them again for each car.


Rock Loop II has also been rebuilt. It's thematically the same (small twisty asphalt section before you ascend to the orange tracks) but it's longer.

I also had to fix a bug where old ghosts for invalid versions of tracks would stay up unless I wiped the leaderboard. I’m embedding the application version when the ghost was saved in the leaderboard details now, but since I’m adding extra info, I’m force-uploading your local ghosts again to add details for each track on first load after this release. You won’t be able to see others’ ghosts until they load into the track and trigger the metadata refresh. You may also see your leaderboard rankings change if you’ve had an old ghost, but again, it’ll all be reset for 1.0 anyway.
All Changes
rebuilt the car customization menus from scratch to be data-driven, split for each car, and more readable/polished
slowed drift/burnout nitro gain for the first three seconds of the race. this was because you could do both a burnout and a drift and double your nitro gain, which far outweighed the cost of slower acceleration due to reduced drive wheel traction
updated some button hitboxes for the main menu title screen
added an adaptive back button prompt to the end of the credits
added an adaptive back button to the main menu campaign/garage screen
embedded game version in race ghosts
updated the shader for wheel spokes and blurred spokes to keep them from flickering at certain angles
added more baseplates to Vapor City
removed some of the extra docks area and converted another part of it to a beach
added stairs in Vapor City going down to the docks/beach area
save the last selected UI item in some of the menus