Dev log

Updates

Patch notes, new tracks and everything that's changed.

v0.11.487

New Track & Cosmetic Menu Improvements

This update brings a completely new customization menu as I prep for adding more cosmetics before release. You can now equip different tires and tow hook charms for both cars, and the menus are more readable, better navigable, and way cooler. Here are some example screenshots. The bad news is that…

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v0.11.462

New Old Tracks, Wheels & UX Improvements

I remade a couple very old tracks and added several new features by popular request. redesigned/rebuilt Turbine Climb redesigned/rebuilt Rock Loop I added a new wheel and achievement, Amphibious added a separate Camera tab to the game settings menu and moved related items into it added a…

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v0.11.456

UX Improvements & Bugfixes

allow respawning via the hotkey anytime after finishing fixed a visual bug where input prompts would overlap each other in the camera controls bar if they were two keys mapped to an axis added an end cap mesh to some orange/magnetic track sections in the campaign so they wouldn’t just end and let…

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v0.11.452

CAMPAIGN COMPLETE

All 64 tracks are finished now. It’s a bit surreal. I still need to go back and rework a few of them to be up to the standards of the newer tracks (looking at you, Rock Loop and Puddlejumper...) but I wanted to hit this milestone of completing every single track before going back and polishing.…

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v0.11.432

Stage I Complete

This update brings new leaderboard visuals, a small drift nitro gain change and rounds out the last of the Stage 1 tracks with two more somewhat interesting multilap ones. The Lancier gets its first and perhaps only track where it can drift on dirt instead of grass, which gives it different…

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v0.11.420

MORE TRACKS & bugfixes

Fixed a rather egregious bug that made the docks area disappear. That would have made Autocross I a bit difficult. It also made me release two easyish tracks I'd been working on early, since I only noticed the issue after I'd already bundled them into the game and figured I might as well release…

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