allow respawning via the hotkey anytime after finishing
fixed a visual bug where input prompts would overlap each other in the camera controls bar if they were two keys mapped to an axis
added an end cap mesh to some orange/magnetic track sections in the campaign so they wouldn’t just end and let you see into them with the nodraw backfaces
fixed a bug where clicking on a locked Next Track button would put you in an infinite loading screen
fixed three spots where Water Snake I would clip into the city